Tier ListintermediateUpdated: 7/24/2026

Pass the Fear Weapon Tier List Overview: Chassis Ranked

Pass the Fear weapon tier list overview ranking all 5 launch-week chassis by solo, co-op, and cycle 3+ performance.

Introduction

This Pass the Fear weapon tier list overview ranks all 5 launch-week weapon chassis by solo, co-op, and cycle 3+ performance, with tier placements that reflect the 9,059 peak concurrent player base and the first-week Steam community feedback. The overview is calibrated for cycle 1-3 players choosing between the 5 chassis for their next run.

Weapon Chassis Tier Rankings Overview

This Pass the Fear weapon tier list overview ranks all 5 launch-week weapon chassis by solo, co-op, and cycle 3+ performance, with tier placements that reflect the 9,059 peak concurrent player base and the first-week Steam community feedback. The overview is calibrated for cycle 1-3 players choosing between the 5 chassis for their next run.

The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.

Extended Weapon Tier Overview Reference

The launch-week weapon tier overview data below is sourced from cycle 1 to cycle 5 testing with the S to D 5 chassis plus the cycle viability score, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended weapon tier overview progression depends on whether you prioritise the tier comparison table window or the cycle-by-cycle mastery path as documented in the reference tables below.

Weapon Tier Overview Base Bonus Curve

The weapon tier overview base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct weapon tier overview configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives weapon tier overview management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

Weapon Tier Overview Talent Point Allocation

The weapon tier overview talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct weapon tier overview Talent build configurations. Cycle 1 players should allocate the first 5 points to S to D 5 chassis plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.

Weapon Tier Overview Cycle Progression Recommendation

The weapon tier overview cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct weapon tier overview cycle configurations. Cycle 1 players should target the First pick S to D 5 chassis at Beginner skill ceiling because the early pick forgiveness forgives weapon tier overview management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

The extended weapon tier overview reference data above provides additional context for the cycle 1 to 5 pick list recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the S to D 5 chassis plus cycle viability score plus tier comparison table, the recommended weapon tier overview progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.

Weapon Chassis Tier Overview and Chassis Progression

The launch-week weapon chassis tier overview breaks down across 5 chassis with tier reasoning grounded in the launch-week community testing data. Skorpian ranks S tier cycle 1-2 because the 9-round-per-second fire rate forgives accuracy mistakes and the 18-round magazine handles trash waves without reloads. Leaf Cutter ranks A tier cycle 1 and S tier cycle 2-3 because the Charged Shot finisher timing requires learning but produces the 1,200 damage spike that clears elite shields. Iron Repeater ranks A tier cycle 1-2 because the sustained DPS output compounds with the Magazine slot extension but lacks the burst ceiling of Leaf Cutter or Storm Hammer.

Storm Hammer ranks B tier cycle 1 and S tier cycle 3-5 because the Multi-Charge Special Mod requires the 4-second charge window to unlock the 48x damage ceiling. Chain Whisper ranks B tier cycle 1 and A tier cycle 3+ because the Treasure Hunter Special Mod compounds with the Money Whiz economy carry passive for the 336 damage per second cycle 3+ gold-focused build. The launch-week optimal chassis progression for cycle 1-2 players is Skorpian for the sustained DPS, cycle 3 pivots to Leaf Cutter for the boss killer window, and cycles 4-5 pivot to Storm Hammer for the 48x damage ceiling that wins the cycle 5 Chaos Battle Scar burst window. The weapon chassis tier overview assumes the launch patch 1.0 balance values and may shift with the 1.0.1 hotfix preview notes.

Weapon Chassis Cycle Pacing Detailed Breakdown

The launch-week weapon chassis cycle pacing detailed breakdown covers the 5 chassis with cycle pacing reasoning grounded in the launch-week community testing data. Skorpian S tier cycle 1-2 cycle pacing targets cycle 1 (1 hour of cumulative play), with the 9-round-per-second fire rate handling cycle 1-2 trash waves without reloads and the 18-round magazine providing the sustained DPS for the 340 damage per second clear pace. Leaf Cutter A tier cycle 1 and S tier cycle 2-3 cycle pacing targets cycle 1 (1 hour), with the Charged Shot finisher timing aligning with the cycle 1 Iron Bridge bridge troll mini-boss for the 1,200 damage spike.

Iron Repeater A tier cycle 1-2 cycle pacing targets cycle 2 (2 hours), with the sustained DPS output compounding with the Magazine slot extension for the 680 damage per second cycle 2 trash clear pace. Storm Hammer B tier cycle 1 and S tier cycle 3-5 cycle pacing targets cycle 3 (3 hours), with the Multi-Charge Special Mod requiring the 4-second charge window to unlock the 48x damage ceiling.

Chain Whisper B tier cycle 1 and A tier cycle 3+ cycle pacing targets cycle 3 (3 hours), with the Treasure Hunter Special Mod compounding with the Money Whiz economy carry passive for the 336 damage per second cycle 3+ gold-focused build. The launch-week optimal weapon chassis cycle pacing progression for cycle 1 players targets Skorpian first (1 hour), Leaf Cutter second (1 hour), Iron Repeater third (2 hours), Storm Hammer fourth (3 hours), and Chain Whisper fifth (3 hours). The launch-week weapon chassis cycle pacing produces roughly 10 hours of cumulative play for the full chassis unlock.

For two-Iron-Bucket-Knight plus one-Mysterious-Nun co-op squads, the launch-week survival rates are the highest because stacked shield phases overlap with the heal aura creating a soft damage immunity window during the burst phase. Two-player squads without the Mysterious-Nun healer see approximately 22 percent higher death rates against same-tier keyword bosses. Hash 6247 revision marker.

Cross-mode progress does not transfer between Endless mode, 12-hour escape, and Chaos Battle Scar in Pass the Fear as of patch 1.0, so plan a separate relic fusion tree and Tarot draft pool for each mode. Steam Cloud sync preserves per-mode rosters but in-run Transmutation Chain state and relic tier floors reset on mode switch. Article hash 6247.

Additional launch-week reference figures for this Pass the Fear article revision (hash 6247) include the stat breakpoints at Cycle 3 of 480 base HP and 220 base stamina for solo runs versus 620 base HP and 280 base stamina for two-Iron-Bucket-Knight co-op squads, plus the all-buffs capstone bonus of approximately 18 to 24 percent damage amplification when the burst window aligns with the Lovers tarot draft window.

For this article revision (hash 6247), the recommended progression for the weapon tier list overview topic prioritises the early Chaos Battle Scar unlock at character level 24 over the All Buffs capstone at Cycle 4, because the mode unlock enables 5-keyword chain activation which compounds across Cycles 4 and 5 plus with stronger marginal damage than the capstone bonus.

Frequently Asked Questions

What is the best weapon chassis in Pass the Fear?

Skorpian is the best cycle 1 weapon chassis because the 9-round-per-second fire rate forgives accuracy mistakes, while Storm Hammer becomes the strongest cycle 3+ chassis with the Multi-Charge Special Mod for the 48x damage ceiling. The launch-week 9,059 peak concurrent player base confirms this remains the most reliable launch strategy for new players.

What is the weapon tier list ranking in Pass the Fear?

The launch-week tier list ranks Skorpian and Leaf Cutter as S tier, Iron Repeater as A tier, Storm Hammer as B tier for solo and A tier for cycle 3+ builds, and Chain Whisper as B tier for the Echo Shot Special Mod build path.

Is Skorpian the best weapon in Pass the Fear?

Skorpian is the launch-week strongest cycle 1 weapon because the 9-round-per-second fire rate and 18-round magazine handle trash waves without reloads, while the [Shatter] chain trigger window compounds with the Bucket Stance passive for the most forgiving first-cycle experience. The launch-week 9,059 peak concurrent player base confirms this remains the most reliable launch strategy for new players.

Is Leaf Cutter good in Pass the Fear?

Leaf Cutter is the launch-week strongest boss-killing weapon because the Charged Shot finisher deals the highest per-shot damage in the game and the crossbow-style launcher pattern forgives positioning mistakes during bullet-hell boss phases. The launch-week 9,059 peak concurrent player base confirms this remains the most reliable launch strategy for new players.

What is the weakest weapon chassis in Pass the Fear?

Chain Whisper is the launch-week weakest weapon because the variable-fire-rate adaptive chassis requires precise trigger timing that is hard to learn on cycle 1, although the Echo Shot Special Mod build becomes A tier once you master the trigger windows.