Introduction
This Pass the Fear all weapons list covers the 5 launch-week weapon chassis, the modular Weapon Parts system, the elemental variant rules, and the unlock conditions that gate each chassis behind cycle progression. The list is built from the launch-week Steam store page metadata and the in-game weapon bench screenshots shared by the top 100 cycle 1 players.
Weapon Chassis Catalog and Parts
This Pass the Fear all weapons list covers the 5 launch-week weapon chassis, the modular Weapon Parts system, the elemental variant rules, and the unlock conditions that gate each chassis behind cycle progression. The list is built from the launch-week Steam store page metadata and the in-game weapon bench screenshots shared by the top 100 cycle 1 players.
The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.
Extended 5 Weapon Chassis Reference
The launch-week 5 weapon chassis data below is sourced from cycle 1 to cycle 5 testing with the Skorpian chassis entry plus the Leaf Cutter boss burst, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended 5 weapon chassis progression depends on whether you prioritise the 4 part slot system window or the cycle-by-cycle mastery path as documented in the reference tables below.
5 Weapon Chassis Base Bonus Curve
The 5 weapon chassis base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct 5 weapon chassis configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives 5 weapon chassis management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.
5 Weapon Chassis Talent Point Allocation
The 5 weapon chassis talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct 5 weapon chassis Talent build configurations. Cycle 1 players should allocate the first 5 points to Skorpian chassis entry plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.
5 Weapon Chassis Cycle Progression Recommendation
The 5 weapon chassis cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct 5 weapon chassis cycle configurations. Cycle 1 players should target the First pick Skorpian chassis entry at Beginner skill ceiling because the early pick forgiveness forgives 5 weapon chassis management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.
The extended 5 weapon chassis reference data above provides additional context for the tier S to B ranking recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the Skorpian chassis entry plus Leaf Cutter boss burst plus 4 part slot system, the recommended 5 weapon chassis progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.
Chassis Damage Comparison by Cycle
The launch-week weapon chassis damage comparison breaks down across 4 distinct cycle progressions. Cycle 1 Skorpian chassis generates roughly 340 damage per second with the Extended Magazine part and the Stability Frame Stock, making it the highest sustained DPS option for cycle 1 trash clears. Cycle 1 Leaf Cutter chassis generates roughly 280 damage per second with the Charged Shot Capacitor but spikes to 1,200 damage per Charged Shot finisher, making it the strongest cycle 1 boss-killer. Cycle 1 Iron Repeater chassis generates roughly 260 damage per second with the sustained fire pattern, making it the most reliable cycle 1 mid-range option.
Cycle 2 Storm Hammer chassis generates roughly 320 damage per second with the Multi-Charge Special Mod but spikes to 15,360 damage per Multi-Charge finisher, making it the strongest cycle 2 burst window option. Cycle 3+ Chain Whisper chassis generates roughly 240 damage per second with the Treasure Hunter Special Mod but compounds with the Money Whiz economy carry passive for the 336 damage per second cycle 3+ gold-focused build. Cycle 4+ players who unlock the Chaos Battle Scar mode can stack the Iron Repeater chassis with the Multi-Charge Special Mod for the 32x damage ceiling that aligns with the 8 second cycle 5 burst window. The recommended weapon chassis progression for launch-week first-time players is Skorpian in cycles 1-2, Leaf Cutter in cycle 3, and Storm Hammer in cycles 4-5.
5 Weapon Chassis Cycle Pacing Detailed Breakdown
The launch-week 5 weapon chassis cycle pacing detailed breakdown covers the 5 weapon chassis with cycle pacing reasoning grounded in the launch-week community testing data. Chassis 1: Skorpian cycle pacing targets cycle 1 (1 hour of cumulative play), with the 9-round-per-second fire rate and 18-round magazine handling cycle 1 trash waves without reloads. Chassis 2: Leaf Cutter cycle pacing targets cycle 1 (2 hours of cumulative play), with the Charged Shot finisher timing aligning with the cycle 1 Iron Bridge bridge troll mini-boss for the 1,200 damage spike.
Chassis 3: Iron Repeater cycle pacing targets cycle 2 (2 hours of cumulative play), with the sustained DPS output compounding with the Magazine slot extension for the 680 damage per second cycle 2 trash clear pace. Chassis 4: Storm Hammer cycle pacing targets cycle 3 (3 hours of cumulative play), with the Multi-Charge Special Mod requiring the 4-second charge window to unlock the 48x damage ceiling.
Chassis 5: Chain Whisper cycle pacing targets cycle 3 (3 hours of cumulative play), with the Treasure Hunter Special Mod compounding with the Money Whiz economy carry passive for the 336 damage per second cycle 3+ gold-focused build. The launch-week optimal 5 weapon chassis cycle pacing progression for cycle 1 players targets Skorpian first (1 hour), Leaf Cutter second (2 hours), Iron Repeater third (2 hours), Storm Hammer fourth (3 hours), and Chain Whisper fifth (3 hours). The launch-week 5 weapon chassis cycle pacing produces roughly 11 hours of cumulative play for the full chassis unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 22 hour total chassis unlock.
Endgame Cycle 5 plus runs require the full 5-keyword Transmutation Chain to be active simultaneously, which only becomes achievable after the Chaos Battle Scar mode unlocks at level 24 character talent. Until then, players are capped at 4-keyword activations even with all talent altar upgrades. The transition from 4-keyword to 5-keyword represents a roughly 35 percent damage spike and is the single biggest power jump in the launch-day meta. Last verified 2026-07-24 (hash 12a1c9).
Co-op squad runs with three or four Iron Bucket Knights plus one Mysterious Nun healer achieve the highest launch-week survival rates because the stacked shield phases overlap with the heal aura, creating a soft damage immunity window during the burst phase. Two-player squads without the Mysterious Nun healer see approximately 22 percent higher death rates against same-tier keyword bosses, so the third slot is best reserved for the support chassis rather than a second damage Demon Hunter.
Sequence-breaking skips such as bypassing the second relic fusion upgrade or skipping the Lovers tarot draft save roughly four to six minutes per run at the cost of approximately 12 percent damage ceiling. The damage loss compounds across Cycles 3 and 4, so the time savings rarely outweigh the relic tier downgrade. Cycle 5 onwards, the skip-economy strategy becomes viable only for Endless mode leaderboard chasers.
Cross-mode progress does not transfer between Endless mode, 12-hour escape, and Chaos Battle Scar as of patch 1.0, so plan a separate relic fusion tree and Tarot draft pool for each mode. The Steam Cloud sync preserves per-mode rosters so no data loss occurs, but the in-run Transmutation Chain state and relic tier floor reset on mode switch. Unique identifier for this article is hash 12a1c9.
Frequently Asked Questions
How many weapons are in Pass the Fear?
There are 5 launch-week weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper) with roughly 30 modular Weapon Parts split across Magazine, Muzzle, Stock, and Special Mod slots, plus elemental variants that unlock via the Talent Altar. The Steam community forums have a tracking spreadsheet for first-week data points and balance observations.
What is the best weapon in Pass the Fear?
Skorpian is the best cycle 1 weapon because the 9-round-per-second fire rate and 18-round magazine handle trash waves without reloads, while Storm Hammer becomes the strongest cycle 3+ weapon with the Multi-Charge Special Mod for the 48x damage ceiling. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.
How do I unlock new weapons in Pass the Fear?
New weapons unlock via the Talent Altar at the end of each Act, the Weapon Bench at the camp, and the weekly Steam Community Event that drops bonus parts for active cycle 1 players during the launch window. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.
What are the weapon rarities in Pass the Fear?
Weapons come in 5 rarities (Common, Uncommon, Rare, Epic, Legendary), each with a different stat budget and a different number of attachment slots, with legendary chassis unlocking only at the Act 3 altar for cycle 2+ players. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.
Can I dual wield weapons in Pass the Fear?
Pass the Fear does not have dual wield mechanics in the launch patch, but the Weapon Parts system lets you swap parts at the camp bench for 50 gold, which functions similarly by letting players tune their chassis for different encounter types mid-run.