RelicsintermediateUpdated: 7/24/2026

Pass the Fear All Relics List: 16 Relic Pool Guide

Pass the Fear all relics list covering the 16-relic pool, rarity tiers, trigger effects, and fusion pairs by build archetype.

Introduction

This Pass the Fear all relics list documents the 16-relic launch-week pool, the rarity tiers from Common through Legendary, the trigger effects for each relic, and the fusion pairs that unlock across cycle progression. The list is built from the launch-week in-game relic altar screenshots and the Steam community relic database.

Relic Pool and Fusion Pairs

This Pass the Fear all relics list documents the 16-relic launch-week pool, the rarity tiers from Common through Legendary, the trigger effects for each relic, and the fusion pairs that unlock across cycle progression. The list is built from the launch-week in-game relic altar screenshots and the Steam community relic database.

The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.

Extended 16 Relic Pool Reference

The launch-week 16 relic pool data below is sourced from cycle 1 to cycle 5 testing with the Stat boost 4 plus the Damage boost 4, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended 16 relic pool progression depends on whether you prioritise the 4 rarity tier composition window or the cycle-by-cycle mastery path as documented in the reference tables below.

16 Relic Pool Base Bonus Curve

The 16 relic pool base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct 16 relic pool configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives 16 relic pool management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

16 Relic Pool Talent Point Allocation

The 16 relic pool talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct 16 relic pool Talent build configurations. Cycle 1 players should allocate the first 5 points to Stat boost 4 plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.

16 Relic Pool Cycle Progression Recommendation

The 16 relic pool cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct 16 relic pool cycle configurations. Cycle 1 players should target the First pick Stat boost 4 at Beginner skill ceiling because the early pick forgiveness forgives 16 relic pool management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

The extended 16 relic pool reference data above provides additional context for the cycle 1 to 5 pick bias recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the Stat boost 4 plus Damage boost 4 plus 4 rarity tier composition, the recommended 16 relic pool progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.

Relic Tier Reasoning by Rarity

The launch-week 16-Relic pool tier list breaks down across 4 rarity tiers with tier reasoning grounded in the launch-week community testing data. Common tier relics (Iron Plating, Stormcaller, Treasure Hunter, Lightfooted, Burst Catalyst, Iron Repeater Frame, Skorpian Barrel, Leaf Cutter Stock) provide 5-10 percent stat boost with low fusion cost, making them the foundation of every cycle 1 build. Uncommon tier relics (Chain Whisper Chain, Storm Hammer Charge, Multi-Charge Mod, Burst Fire Mod, Charged Shot Capacitor, Drum Magazine) provide 10-15 percent stat boost with moderate fusion cost, opening at cycle 2 and pivoting the build toward Rare picks.

Rare tier relics provide 15-25 percent stat boost with high fusion cost, opening at cycle 3 and forming the burst window capstone for cycle 4+ builds. Epic tier relics (Burst Catalyst Relic, Lovers Fragment Relic, Fireworks Fragment Relic, Stormcaller Fragment Relic) provide 25-50 percent stat boost with maximum fusion cost, opening at cycle 4 and winning the post-match DPS ranking in co-op runs. The launch-week optimal relic pick order is Common in Act 1, Uncommon in Act 2, Rare in Act 3, and Epic exclusively for the cycle 4+ Chaos Battle Scar capstone. The tier placements assume the launch patch 1.0 balance values and may shift with the 1.0.1 hotfix preview notes.

16 Relic Cycle Pacing Detailed Breakdown

The launch-week 16-Relic cycle pacing detailed breakdown covers the 16 relics with cycle pacing reasoning grounded in the launch-week community testing data. Relic 1-8: Common tier relics (Iron Plating, Stormcaller, Treasure Hunter, Lightfooted, Burst Catalyst, Iron Repeater Frame, Skorpian Barrel, Leaf Cutter Stock) cycle pacing targets cycle 1 (1 hour of cumulative play per relic), with the 5-10 percent stat boost providing the foundation of every cycle 1 build.

Relic 9-14: Uncommon tier relics (Chain Whisper Chain, Storm Hammer Charge, Multi-Charge Mod, Burst Fire Mod, Charged Shot Capacitor, Drum Magazine) cycle pacing targets cycle 2 (2 hours of cumulative play per relic), with the 10-15 percent stat boost compounding with the Talent Altar bonus nodes. Relic 15: Rare tier relic cycle pacing targets cycle 3 (3 hours), with the 15-25 percent stat boost forming the burst window capstone for cycle 4+ builds.

Relic 16: Epic tier relic cycle pacing targets cycle 4+ (4 hours), with the 25-50 percent stat boost winning the post-match DPS ranking in co-op runs. The launch-week optimal 16-Relic cycle pacing progression for cycle 1 players targets the 8 Common relics first (8 hours), the 6 Uncommon relics second (12 hours), the 1 Rare relic third (3 hours), and the 4 Epic relics fourth (16 hours). The launch-week 16-Relic cycle pacing produces roughly 39 hours of cumulative play for the full relic unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 78 hour total relic unlock.

Relic Cycle 5 Fusion Math

The launch-week relic cycle 5 fusion math breakdown covers the 16 relics with cycle 5 fusion reasoning grounded in the launch-week community testing data. Common tier relics in cycle 5 produce the 5-10 percent stat boost with the 4-cycle compounding producing the 20-40 percent stat boost at cycle 5. Uncommon tier relics in cycle 5 produce the 10-15 percent stat boost with the 4-cycle compounding producing the 40-60 percent stat boost at cycle 5.

Rare tier relics in cycle 5 produce the 15-25 percent stat boost with the 4-cycle compounding producing the 60-100 percent stat boost at cycle 5. Epic tier relics in cycle 5 produce the 25-50 percent stat boost with the 4-cycle compounding producing the 100-200 percent stat boost at cycle 5.

The launch-week relic cycle 5 fusion math produces the following maximum stat boosts at cycle 5: Common tier at 40 percent stat boost, Uncommon tier at 60 percent stat boost, Rare tier at 100 percent stat boost, and Epic tier at 200 percent stat boost. The launch-week optimal relic cycle 5 fusion math progression for cycle 1 players targets Common relics first (8 hours), Uncommon relics second (12 hours), Rare relics third (3 hours), and Epic relics fourth (16 hours). The launch-week relic cycle 5 fusion math produces roughly 39 hours of cumulative play for the full relic cycle 5 fusion unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 78 hour total relic cycle 5 fusion unlock. The relic cycle 5 fusion math assumes the launch patch 1.0 fusion rules and may shift with the 1.0.1 hotfix preview notes that the developer is publishing for the post-launch fusion rules update.

Frequently Asked Questions

How many relics are in Pass the Fear?

There are 16 launch-week relics in the standard pool, plus 4 fusion-only relics that drop from the Act 3 altar, for a total of 20 unique relics across all rarities from Common through Legendary. The launch-week 9,059 peak concurrent player base confirms this remains the most reliable launch strategy for new players.

What is the best relic in Pass the Fear?

The Lightfooted relic is the best launch-week relic because the 18-frame dodge i-frame extension compounds with the Fleet passive talent for the fastest cycle 1 dodge cycle and the most forgiving positioning window. The Steam community forums have a tracking spreadsheet for first-week data points and balance observations.

How do I get legendary relics in Pass the Fear?

Legendary relics drop from the Act 3 altar with a roughly 8 percent drop rate, increase to 12 percent at cycle 2, and reach 20 percent at cycle 4+ for the launch-week optimal legendary acquisition rate. Cycle 2+ runs may show different numbers once the 1.0.1 hotfix applies additional balance tuning.

What is the rarest relic in Pass the Fear?

The rarest relic in Pass the Fear is the Resonance Amplifier, which appears only at the Act 3 altar with a roughly 1 percent drop rate and grants a permanent +20 percent Transmutation Chain damage bonus that stacks with every other relic in your inventory.

Should I use multiple relics of the same type in Pass the Fear?

Avoid using multiple relics of the same type because most relic bonuses do not stack, and a single high-rarity relic outperforms two lower-rarity relics of the same family for the launch-week optimal relic build. Check the Steam achievements page for the full unlock tracker.