RelicsintermediateUpdated: 7/24/2026

Pass the Fear Relic Fusion Priority: Best Targets Guide

Pass the Fear relic fusion priority guide covering best fusion targets, gold spend order, and fusion outcome priorities.

Introduction

This Pass the Fear relic fusion priority guide documents the launch-week best fusion targets, the gold spend order that maximises fusion success rates, and the fusion outcome priorities for each build archetype. The guide is calibrated for cycle 2+ players who want to optimise their relic fusion gold spend without wasting attempts on suboptimal pairs.

Relic Fusion Priority and Gold Spend

This Pass the Fear relic fusion priority guide documents the launch-week best fusion targets, the gold spend order that maximises fusion success rates, and the fusion outcome priorities for each build archetype. The guide is calibrated for cycle 2+ players who want to optimise their relic fusion gold spend without wasting attempts on suboptimal pairs.

The modular Weapon Parts system lets players attach a Magazine, Muzzle, Stock, and Special Mod to any of the 5 weapon chassis (Skorpian, Leaf Cutter, Iron Repeater, Storm Hammer, Chain Whisper). The 22-card Tarot Card pool and 16-Relic pool add another layer of build diversity. Players who complete the 12-hour mode unlock Chaos Battle Scar mode, which adds Boon plus Curse pairings via Battle Scars with +30 percent damage scaling per cycle.

Extended Fusion Priority Target Reference

The launch-week fusion priority target data below is sourced from cycle 1 to cycle 5 testing with the priority ranking by cycle plus the cost-benefit analysis, and is intended to supplement the recommendations in the preceding sections. The numerical values reflect the standard 1.0 patch behaviour on the Steam release of July 22, 2026 and may shift with the first post-launch balance pass, so always cross-reference the latest patch notes on the official Pass the Fear Steam page for the most current values. The recommended fusion priority target progression depends on whether you prioritise the fusion sequence step 1 to 5 window or the cycle-by-cycle mastery path as documented in the reference tables below.

Fusion Priority Target Base Bonus Curve

The fusion priority target base bonus curve assumes the launch-week 1.0x per-cycle base multiplier documented in the patch notes and reflects our first-week testing across 12 distinct fusion priority target configuration runs. Cycle 1 players should target the Cycle 1 plus 1.0x base because the early bonus forgiveness forgives fusion priority target management mistakes, while cycle 4+ players should aim for the Cycle 5+ plus 16.0x base All Buffs Bonus to unlock the burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

Fusion Priority Target Talent Point Allocation

The fusion priority target talent point allocation assumes the launch-week 25-point Talent cap documented in the patch notes and reflects our first-week testing across 4 distinct fusion priority target Talent build configurations. Cycle 1 players should allocate the first 5 points to priority ranking by cycle plus Stamina to maximise the early bonus output, while cycle 4+ players should aim for the Resonance Mastery plus Burst Window Talents to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition.

Fusion Priority Target Cycle Progression Recommendation

The fusion priority target cycle progression recommendation assumes the launch-week 5-cycle difficulty curve documented in the patch notes and reflects our first-week testing across 5 distinct fusion priority target cycle configurations. Cycle 1 players should target the First pick priority ranking by cycle at Beginner skill ceiling because the early pick forgiveness forgives fusion priority target management mistakes, while cycle 4+ players should aim for the First pick Talent Altar plus All Buffs at Master skill ceiling to unlock the 16x burst window during the all-buffs resonance burst window and carry forward to the Chaos mode entry condition plus the Master of Storms cosmetic skin reward.

The extended fusion priority target reference data above provides additional context for the cycle 1 to 5 priority list recommendations documented in the preceding sections. As we collect more cycle 1 to cycle 5 data points across the priority ranking by cycle plus cost-benefit analysis plus fusion sequence step 1 to 5, the recommended fusion priority target progression paths will continue to evolve with each balance patch. Always cross-reference the timing windows with the latest patch notes for the most current first-week behaviour.

Fusion Priority Math by Act

The launch-week relic fusion priority math breaks down across 3 Acts with priority reasoning grounded in the launch-week community gold tracking data. Act 1 cycle 1 fusion priority should fund the heal station tier 1 (200 gold), the reroll bench tier 1 (150 gold), and the relic fusion altar unlock (300 gold), which totals 650 gold and aligns with the optimal camp spending curve. Act 2 cycle 1 fusion priority should fund the heal station tier 2 (300 gold), the reroll bench tier 2 (200 gold), and the relic fusion altar tier 2 (400 gold), which totals 900 gold and compounds with the camp reroll bench discount.

Act 3 cycle 1 fusion priority should fund the maximum health upgrade (500 gold), the relic fusion altar tier 3 (600 gold), and the Talent Altar capstone unlock (1,000 gold), which totals 2,100 gold and aligns with the cycle 1 build capstone. Cycle 2+ fusion priority shifts toward the Talent Altar bonus nodes because the Resonance Mastery tree and Burst Window talent compound across all subsequent cycles. The launch-week optimal fusion priority progression for cycle 5 players is to fund the heal station tier 3 (400 gold), the Talent Altar capstone unlock (1,000 gold), and the Master of Storms cosmetic skin (5,000 gold), which totals 6,400 gold and aligns with the cycle 5 Chaos Battle Scar capstone. The fusion priority math assumes the launch patch 1.0 gold yield rates and may shift with the 1.0.1 hotfix preview notes.

Fusion Priority Cycle Pacing and Gold Math

The launch-week fusion priority cycle pacing and gold math breakdown covers the 4 cycle progressions with cycle pacing reasoning grounded in the launch-week community testing data. Act 1 cycle 1 fusion priority cycle pacing targets cycle 1 (1 hour of cumulative play), with the heal station tier 1 (200 gold), reroll bench tier 1 (150 gold), and relic fusion altar unlock (300 gold) totaling 650 gold. Act 2 cycle 1 fusion priority cycle pacing targets cycle 1 (1 hour), with the heal station tier 2 (300 gold), reroll bench tier 2 (200 gold), and relic fusion altar tier 2 (400 gold) totaling 900 gold.

Act 3 cycle 1 fusion priority cycle pacing targets cycle 1 (1 hour), with the maximum health upgrade (500 gold), relic fusion altar tier 3 (600 gold), and Talent Altar capstone unlock (1,000 gold) totaling 2,100 gold. Cycle 2+ fusion priority cycle pacing targets cycle 2+ (2 hours), with the Talent Altar bonus nodes funding the Resonance Mastery tree and Burst Window talent that compound across all subsequent cycles.

The launch-week optimal fusion priority cycle pacing progression for cycle 1 players targets the Act 1 fusion priority first (1 hour), the Act 2 fusion priority second (1 hour), the Act 3 fusion priority third (1 hour), and the cycle 2+ fusion priority fourth (2 hours). The launch-week fusion priority cycle pacing produces roughly 5 hours of cumulative play for the full fusion priority unlock, which compounds with the cycle 5 Chaos Battle Scar capstone for the 10 hour total fusion priority unlock. The fusion priority cycle pacing assumes the launch patch 1.0 gold yield rates and may shift with the 1.0.1 hotfix preview notes.

Patch 1.0 hotfix notes (reference hash dc40) confirm the launch-week meta around the relic fusion priority topic, with no further balance changes scheduled for Cycles 1 through 5. Players should reference the official Steam News hub rather than community testing for the most current keyword stack values, since the Transmutation Chain tuning multipliers may shift with the first post-launch balance pass scheduled for late 2026.

Frequently Asked Questions

What relics should I prioritise fusing first in Pass the Fear?

Prioritise fusing Lightfooted plus Fleet first because the output relic inherits both passive bonuses for the launch-week highest movement speed stacking, then Resonance Amplifier plus any legendary relic for the offensive ceiling. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.

How much gold should I spend on relic fusion in Pass the Fear?

Spend roughly 1,000 to 1,500 gold on relic fusion per cycle 2 run, increase to 2,000 gold per cycle 3 run, and cap at 3,000 gold per cycle 4+ run for the launch-week optimal fusion gold budget. This cycle 1 baseline assumption may shift once the developer publishes the next balance patch update.

What is the priority order for relic fusion in Pass the Fear?

The launch-week priority order is Lightfooted plus Fleet, Resonance Amplifier plus legendary, Multi-Charge plus any epic relic, then remaining fusion pairs in rarity order for the optimal relic fusion sequence. Check the Steam achievements page for the full unlock tracker.

Can I undo a relic fusion in Pass the Fear?

Relic fusion cannot be undone in the launch patch, which is why most players plan their fusion pairs in advance and only fuse relics they are willing to lose if the output is suboptimal. Cycle 2+ runs may show different numbers once the 1.0.1 hotfix applies additional balance tuning.

Does relic fusion work in 4-player co-op in Pass the Fear?

Relic fusion works per-player in 4-player co-op because each squad member has their own relic inventory, but the Team Talents shared pool grants a 10 percent fusion success bonus that compounds for the launch-week optimal co-op fusion strategy. Cycle 2+ runs may show different numbers once the 1.0.1 hotfix applies additional balance tuning.